This game is great! The movement is simple and easy to understand. The soundeffects fit in the scene and the graphics are just gorgeous! Very well done!
Nice work for a first game! Jumping is nice and responsive, fun sfx.
Collision box for the spikes seemed just a tad too large -- I found myself jumping at spots where I thought I could make it but ended up losing right as I jumped.
In a few spaces I felt like I was making a bit of a leap of faith since the platforms were offscreen. At one point there was a mug just off the platform, so for that one I could tell there would be a platform below. Would have been good to place mugs at all those "drop off screen" locations to show the player where they should jump at.
Enabling collision on the particles so that they disappear when hitting the ground/player would have been a nice touch. On the menu, you could also have had the particles fade out rather than disappear immediately.
Nice, simple mechanic. The control(s) work(s). The sounds are cute. :)
The menu of a game completely controlled by keyboard should probably not need a mouse to be controlled. ESC to pause the game would be nice, too.
It would also help to show the final mugs on the (missing) game over screen. They are displayed, but now I need to count them myself anyway to get my highscore, because they are instantly gone.
My highscore: 10 mugs
PS: You also have a Nullpointer in MenuScore.Start()
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This game is great! The movement is simple and easy to understand. The soundeffects fit in the scene and the graphics are just gorgeous! Very well done!
Congratz for the first game. Well done. I am impress that you actually could do it. :)
Nice work for a first game! Jumping is nice and responsive, fun sfx.
Collision box for the spikes seemed just a tad too large -- I found myself jumping at spots where I thought I could make it but ended up losing right as I jumped.
In a few spaces I felt like I was making a bit of a leap of faith since the platforms were offscreen. At one point there was a mug just off the platform, so for that one I could tell there would be a platform below. Would have been good to place mugs at all those "drop off screen" locations to show the player where they should jump at.
Enabling collision on the particles so that they disappear when hitting the ground/player would have been a nice touch. On the menu, you could also have had the particles fade out rather than disappear immediately.
Best game ever! I love how the story unfolds! =P
Grats on your first game!
Nice, simple mechanic. The control(s) work(s). The sounds are cute. :)
The menu of a game completely controlled by keyboard should probably not need a mouse to be controlled. ESC to pause the game would be nice, too.
It would also help to show the final mugs on the (missing) game over screen. They are displayed, but now I need to count them myself anyway to get my highscore, because they are instantly gone.
My highscore: 10 mugs
PS: You also have a Nullpointer in MenuScore.Start()